What makes a good digital
story? I think there are a few elements that go into making a good story. It is
kind of like making the perfect stew because it is the mix of ingredients that
make it good. I think one of the most important parts is the conflict. I have
written a couple of blogs about why I think conflict is important. Conflict is
what is happening between the person in the story and the outside forces
against them. For me one reason conflict is important is it makes the
story more interesting and gets the reader more invested in the story. In
Slenderman you feel the conflict between the girl in the story and the
Slenderman. You can feel the tension and fear in the story, and it keeps you
reading to find out what happens. Here she is face to face with the Slenderman,
“The girl was trapped between the instinct to flee and the gut feeling to not
turn her back on the door” You can feel her fear in this sentence, and it helps
you be able to put yourself in her shoes. In the cave adventure interactive
story, you have conflict between you, the adventurer, and the cave itself but
also with the gnomes and pirates who are out to get you. When you have a good conflict,
you feel like you are a part of the story and that is why you continue
reading. I think conflict and plot go hand in hand and that is why my
next point is the plot of a story. The plot is very important in making a good
digital story. The plot is what the story is about, what is going on in the
story, what is the point of it, where is the story going? In Slenderman we are
running from a freakishly scary man, in cave adventure we are exploring caves
and getting robbed by pirates, in [Text] A Summer Story we are talking to a ghost through text messages, and in all we are
fully immersed in the story because the plot grabs your attention and demands
that you finish reading. Some plots are interactive and that can be exciting. I hadn't experienced many interactive digital
stories until recently, but I think they are fun and entertaining. It's always stimulating to feel like you
are a part of the story. When you feel invested in the story you are more
likely to finish it and maybe reread it later. When a story doesn’t have a good
plot line or a conflict that grabs your attention you are less likely to be
entertained or even continue reading. Sunday, March 17, 2019
What makes a good digital
story? I think there are a few elements that go into making a good story. It is
kind of like making the perfect stew because it is the mix of ingredients that
make it good. I think one of the most important parts is the conflict. I have
written a couple of blogs about why I think conflict is important. Conflict is
what is happening between the person in the story and the outside forces
against them. For me one reason conflict is important is it makes the
story more interesting and gets the reader more invested in the story. In
Slenderman you feel the conflict between the girl in the story and the
Slenderman. You can feel the tension and fear in the story, and it keeps you
reading to find out what happens. Here she is face to face with the Slenderman,
“The girl was trapped between the instinct to flee and the gut feeling to not
turn her back on the door” You can feel her fear in this sentence, and it helps
you be able to put yourself in her shoes. In the cave adventure interactive
story, you have conflict between you, the adventurer, and the cave itself but
also with the gnomes and pirates who are out to get you. When you have a good conflict,
you feel like you are a part of the story and that is why you continue
reading. I think conflict and plot go hand in hand and that is why my
next point is the plot of a story. The plot is very important in making a good
digital story. The plot is what the story is about, what is going on in the
story, what is the point of it, where is the story going? In Slenderman we are
running from a freakishly scary man, in cave adventure we are exploring caves
and getting robbed by pirates, in [Text] A Summer Story we are talking to a ghost through text messages, and in all we are
fully immersed in the story because the plot grabs your attention and demands
that you finish reading. Some plots are interactive and that can be exciting. I hadn't experienced many interactive digital
stories until recently, but I think they are fun and entertaining. It's always stimulating to feel like you
are a part of the story. When you feel invested in the story you are more
likely to finish it and maybe reread it later. When a story doesn’t have a good
plot line or a conflict that grabs your attention you are less likely to be
entertained or even continue reading. Thursday, February 28, 2019
[Text] A
Summer Story
So, I had the confusing task of
reading/playing this game/story and it was very different than any other story/game
I’ve ever encountered. I felt like I
kept getting kicked out but actually, the story has different endings depending
on your choices. I felt like something was amiss but then I would end up on the
train back home and it was over. To me it felt more like an interactive story
than a game.
It took me about 5 tries to pick the right answers to find out who the person on the other end of the phone was. One literary element that was used was point of view, we are reading about this story through the narrators view point. Point of view is how you are being told a story, or who is telling the story and the mode the writer uses to let the reader hear or see what is going on in the story. I don’t think the game play enhances the story in this example, for me it was frustrating because I kept feeling like I was doing it wrong. I have played Plants v Zombies
that Bryan Alexander references in chapter 6 and I found that example very addictive and entertaining. This example is just too short to get me vested in or in the right frame of mind for a ghost story. As soon and I did get a little engaged in the story line, I picked the wrong option and it was over. I liked how Alexander referenced Mark Wolf saying, “at their most effective, they help, ‘“create the feeling that the player is participating instead of merely interacting.”” I think that is a very precise way to explain visual novels or interactive stories. I think visual novels are a fun and interesting way to tell a story.
It took me about 5 tries to pick the right answers to find out who the person on the other end of the phone was. One literary element that was used was point of view, we are reading about this story through the narrators view point. Point of view is how you are being told a story, or who is telling the story and the mode the writer uses to let the reader hear or see what is going on in the story. I don’t think the game play enhances the story in this example, for me it was frustrating because I kept feeling like I was doing it wrong. I have played Plants v Zombies
that Bryan Alexander references in chapter 6 and I found that example very addictive and entertaining. This example is just too short to get me vested in or in the right frame of mind for a ghost story. As soon and I did get a little engaged in the story line, I picked the wrong option and it was over. I liked how Alexander referenced Mark Wolf saying, “at their most effective, they help, ‘“create the feeling that the player is participating instead of merely interacting.”” I think that is a very precise way to explain visual novels or interactive stories. I think visual novels are a fun and interesting way to tell a story.
Mark Wolf, “Narrative in the
Video Game,” The Medium of the Video Game, ed. Mark Wolf (Austin: University of
Texas Press, 2001) 101
Alexander, Bryan. The New Digital Storytelling: Creating Narratives with New Media. Prager, 2017. https://startingover0720.blogspot.com/2019/02/text-asummer-story-so-i-had-confusing.html
Thursday, February 21, 2019
I had the task of checking out this game Adventure Cave
and was very entertained for a few hours. This game/story reminds me of those choose your own adventure books from when I was a kid. I remember those books because they always made me feel like I oversaw what was going to happen in the story and was a part of it. This different type of digital story-line is very similar yet more interactive. I assumed this was a pretty new type of writing but read that it is not,"...with a game called Spacewar, an early storytelling engine that dates back to the 1960s" (Alexander 17) I think this is a very interesting way to tell a story albeit a little confusing. What I like about this type of story telling is you have choices along the way and the outcomes differ on what choices you make. Its not like other storytelling where the ending and every turn along the way is already set up for you. It feels more like a game then just reading a story which makes it more fun to interact with. Brian Alexander says that this game was made,” … to entertain his caving-happy children in 1975” (Alexander 19), which is very impressive because I’m an adult who had some difficulties with it. I like how it combines the story telling with gaming as stated,” Both combined stories and play, narrative with gaming.” (Alexander 19)
and was very entertained for a few hours. This game/story reminds me of those choose your own adventure books from when I was a kid. I remember those books because they always made me feel like I oversaw what was going to happen in the story and was a part of it. This different type of digital story-line is very similar yet more interactive. I assumed this was a pretty new type of writing but read that it is not,"...with a game called Spacewar, an early storytelling engine that dates back to the 1960s" (Alexander 17) I think this is a very interesting way to tell a story albeit a little confusing. What I like about this type of story telling is you have choices along the way and the outcomes differ on what choices you make. Its not like other storytelling where the ending and every turn along the way is already set up for you. It feels more like a game then just reading a story which makes it more fun to interact with. Brian Alexander says that this game was made,” … to entertain his caving-happy children in 1975” (Alexander 19), which is very impressive because I’m an adult who had some difficulties with it. I like how it combines the story telling with gaming as stated,” Both combined stories and play, narrative with gaming.” (Alexander 19)
Alexander, Bryan. The New Digital Storytelling:
Creating Narratives with New Media. Prager, 2017. http://www.briankhudson.com/wp-content/uploads/2019/02/Screen-Shot-2019-02-19-at-11.03.58-PM.png
Crowther, Willie. “Colossal Cave Adventure.” Halt and Catch Fire, https://www.amc.com/shows/halt-and-catch-fire/exclusives/colossal-cave-adventure
Viewed February 20, 2019
Crowther, Willie. “Colossal Cave Adventure.” Halt and Catch Fire, https://www.amc.com/shows/halt-and-catch-fire/exclusives/colossal-cave-adventure
Viewed February 20, 2019
Sunday, February 17, 2019
Conflict in Blogs
The two stories I read
and reread were Slender Man and The Dionaea House. Slender Man is about this girl that wakes up
in the middle of the night and is unnerved. She decides that she is not going
to be able to go back to sleep so she goes to make coffee. She can’t shake the
feeling that something is outside her front door, “…she decided that a quick
glance out the peep hole would help clam her restless mind.” She is wrong and sees a black silhouette of a
creepy silhouette which is described as an inhuman man with, ” The limbs were
long and inhumanly awkward….” She tried
to get away from the door and spills and burns herself with her coffee. The
Slender Man begins to come into the house in black tendrils through the cracks
in her door and then she hears the door unlock. She tries to hide, and we are
sent to darkness only coming back when her sister is at the hospital to see
her. The doctors think that she gouged out her own eyes and ears, which I don’t
blame her for. If I was in her situation, and in the middle of that conflict I
would have done the same to escape him.
The Dionaea House is about a guy named Mark that has gone missing. The
friends and family use a website to share his and other communications in hopes
of locating him. The Dionaea House is an entity that takes the shape of a house.
The house either replicates itself or is constructed repeatedly exactly the
same because there are more than one that people stay at while traveling. Once
you enter the house it either consumes you are uses mind control on you. If
anyone escapes the house, they are hunted down by the people the house is
controlling to keep its identity a secret, “But if you walk away knowing too
much about it, the house will get to you.” MrParanoia also sends communications
about the house and says,” ……. those who have figured out what this “flytrap”
house is, risk becoming its next victim.” It is crazy but this story makes you feel like
maybe your house is out to get you as well. It does an excellent job of
creating suspense through these communications and showing the conflict the
characters are going through with this weird house. Andrew is being controlled
by the house and goes across the country always staying in the same house doing
whatever the house wants him to do. He
was following a couple that had stayed in the house and figured out there was
something wrong with it. He eventually finds and kills them and himself to keep
the houses identity a secret. It seems to just repeatedly find people to eat
and people to control, once that happens it begins again. The literary
technique that both stories use to hook readers is conflict. Conflict is the
battle that is going on between the person in the story and the outside force
that is against them whether it be a person, nature, or forces within
themselves. The conflict in both stories
brings about a lot of suspense and keeps you reading to find out the
ending. I think conflict is one of the
most important literary elements because it keeps you interested and wanting to
know what is going to happen. That element draws you into the story and makes
you feel like it is happening to you. I know after I read Slender Man, I was
making sure to turn on lights before I walked into a room. The conflict is
between her and the Slenderman and trying to get away from him like when it
says, “The girl was trapped between the instinct to flee and the gut feeling to
not turn her back on the door.” She is conflicted within herself as well
because she is not sure how to get away from him and remain safe or at least
aware of where he is. In Dionaea House
the conflict is between the house and the inhabitants. This story lets you know
that this house is the main antagonist in this story when it states, “Andrew
was scared to death of that house.” I really think that the way the conflict in
this story is told through several stories about the house and the people that
was in it. It does a really good job of drawing you in to each story and
telling you all the weird things that goes on in the house and quirks about the
house. I think when you are reading a story about a struggle it helps put yourself
in their shoes because we all know that fight or flight feeling when we are scared.
“Slender Man” (2010, January 14) Retrieved
from https://www.creepypasta.com/slenderman/
Heisserer, Eric, (2004)
“The Dionaea House” http://creepypasta.wikia.com/wiki/The_Dionaea_House
Friday, February 1, 2019
Slender Man
I decided to read Slender Man, mostly because I have heard of this phenomenon before and it interests me. The Plot of the story is that there is a girl, Lindsay who wakes up in the middle of the night and is chilled. She goes to get a cup of coffee and cant shake the bad feeling that she is having. She decides that if she looks out the peephole it will calm her nerves. She looks out the front door and sees the frightening Slender Man. She spills coffee on herself and tries to get away but he is coming after her. The last scene is her hiding in her house and then darkness. It then cuts to her sister finding her in the hospital after being maimed. The doctors think she self inflicted the wounds on her body. Her eyes and ears were gouged. I think it is fair to say she didn't want to see or hear him if the wounds were self inflicted. I wouldn't want any part of that, that's for sure. I think the conflict of the story is between her and the slender man who comes into her house uninvited. The struggle is between her wanting to get away from him and him wanting to get to her and it is very suspenseful. I think this story is kind of what Bryan Alexander was referring to when talking about "one post stories". The Slender Man blog does contain one main post about the Slender Man and then some pictures that are supposed to contain his image. There are also lots of comments and other stories related to the main post that were added later. Creepy Pasta also uses a black background to infer gloom as stated in chapter 4 of digital storytelling to be an accent to give that sense.
Subscribe to:
Posts (Atom)




